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Dizzy

Dizzy

Ice Mage ★★★★★ Taurus
Best solutions vs Dizzy →

Guild War

from tracked Guild War battles

Best Guild War teams with Dizzy

No Guild War data yet for Dizzy. Counters appear as battles are captured.

Meanwhile, browse the most common defenses or explore guild war solutions for any defense.

What's winning in Guild War right now · as of Nov 10

Top attack teams

  1. 1 Dark Corvus Salome Lisette Dark Corvus, Salome, Lisette best matchup → Arbiter Vildred, Aubade Ludwig, Rhianna and Luciella 99.4% 1,988–11
  2. 2 Renoa Salome Lisette Renoa, Salome, Lisette best matchup → Monarch of the Sword Iseria, Notos, Rhianna and Luciella 99.8% 546–1
  3. 3 Lisette Silvertide Christy Monarch of the Sword Iseria Lisette, Silvertide Christy, Monarch of the Sword Iseria best matchup → Frieren, Lisette, Rhianna and Luciella 99.7% 696–2

Most common defenses

  1. 1 Frieren Renoa Lisette Frieren, Renoa, Lisette solutions → 12.4% held 1,373–9,681
  2. 2 Rinak Frieren Lisette Rinak, Frieren, Lisette solutions → 6.3% held 523–7,755
  3. 3 Notos Rhianna and Luciella Monarch of the Sword Iseria Notos, Rhianna and Luciella, Monarch of the Sword Iseria solutions → 9.5% held 436–4,170

Guild War presence

On offense

Not seen in any tracked solution team yet.

On defense

Not part of any top-50 tracked defense.

Kit

skills, Exclusive Equipment, imprints and base stats

Abilities

S1
I Used This to Catch Fish
+ 1 souls

Attacks all enemies with the power of magic, with a 25% chance each to stun for 1 turn. Damage dealt increases on debuffed enemies.

Skill enhancements (5)
  • 1. +5% damage dealt
  • 2. +5% damage dealt
  • 3. +5% damage dealt
  • 4. +5% damage dealt
  • 5. +10% damage dealt
S2
Gamma Ray
CD 4 Turns + 2 souls

Attacks all enemies with a powerful ray, extending the duration of debuffs by 1 turn, except for those which prevent the enemy from moving.

Skill enhancements (5)
  • 1. +5% damage dealt
  • 2. +5% damage dealt
  • 3. -1 turn cooldown
  • 4. +10% damage dealt
  • 5. +10% damage dealt
S3
Emotional Gamma Ray
CD 5 Turns + 3 souls SB 20 souls

Unleashes a giant explosion to attack all enemies . The attack misses, but inflicts decreased Speed , Attack , and Hit Chance for 2 turns regardless.

Soulburn: Grants an extra turn. (-20 souls)

Skill enhancements (5)
  • 1. +5% damage dealt
  • 2. +5% damage dealt
  • 3. -1 turn cooldown
  • 4. +10% damage dealt
  • 5. +10% damage dealt

Imprints

Imprint Release

Attack %
B+4% A+6% S+8% SS+10% SSS+12%

Imprint Concentration

Attack %
B+7% A+11% S+15% SS+18% SSS+21%

Applies only to this hero itself; Release applies to allies on the highlighted tiles (never to this hero).

Base statsLv.60 ★6, fully awakened

Attack1,039
Health5,299
Defense673
Speed115
Crit Chance15%
Crit Damage150%
Dual Attack3%
Effectiveness18%
Effect Resist18%
CP22,755
Lv.50 values and damage model

Lv.50 ★5, fully awakened

Attack833 lv50
Health4,221 lv50
Defense542 lv50
Speed115 lv50
Crit Chance15% lv50
Crit Damage150% lv50
Dual Attack3% lv50
Effectiveness6% lv50
Effect Resist18% lv50
CP17,828 lv50

Damage model (e7calc)

S1 all enemies
Attack rate
0.7×
Power
1×
Enhancements (+30% total)
+5% +5% +5% +5% +10%
S2 all enemies
Attack rate
1×
Power
1×
Enhancements (+30% total)
+5% +5% — +10% +10%
S3 all enemies
Attack rate
2.5×
Power
1×
Enhancements (+30% total)
+5% +5% — +10% +10%

Common builds

No build captures for Dizzy yet — runs of /build land here automatically after the capture sweep.

Most used artifacts

Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Dizzy lands here automatically.

Apply to RUELE34

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