Lots
Base stats Lv.60 ★6, fully awakened
| Attack | 603 | 484 lv50 |
| Health | 4,945 | 3,741 lv50 |
| Defense | 662 | 534 lv50 |
| Speed | 103 | 103 lv50 |
| Crit Chance | 15% | 15% lv50 |
| Crit Damage | 150% | 150% lv50 |
| Dual Attack | 3% | 3% lv50 |
| Effectiveness | 0% | 0% lv50 |
| Effect Resist | 30% | 30% lv50 |
| CP | 18,738 | 14,745 lv50 |
Abilities
Skill text via Epic7DB (may lag recent balance patches); damage model from the community datamine.
Holy Light
S1
+ 1 souls
Attacks with a light sphere, with a 75% chance to decrease Attack for 1 turn.
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +10% effect chance
- 3. +15% effect chance
- 4. +10% damage dealt
- 5. +15% damage dealt
Regen
S2
CD 2 Turns
+ 1 souls
Uses healing magic to recover Health and increase Combat Readiness by 100% of ally, before increasing caster's Combat Readiness by 30%. Amount recovered is proportional to the ally's max Health .
Skill enhancements (5)
- 1. +5% healing
- 2. +5% Combat Readiness
- 3. +15% healing
- 4. +5% Combat Readiness
- 5. +10% Combat Readiness
Serenity
S3
CD 4 Turns
+ 2 souls
SB 20 souls
Uses strengthening magic to recover Health , increase Combat Readiness by 20%, and grant continuous healing for 2 turns to all allies.
Soulburn: Extends duration of buffs granted by this skill by 2 turns. (-20 souls)
Skill enhancements (5)
- 1. +2% Combat Readiness
- 2. +2% Combat Readiness
- 3. -1 turn cooldown
- 4. +3% Combat Readiness
- 5. +3% Combat Readiness
Damage model (e7calc)
- Attack rate
- 1×
- Power
- 1×
Enhancements (+30% total)
Guild War presence
On offense
Not seen in any tracked counter team yet.
On defense
Not part of any top-50 tracked defense.
Most used artifacts
Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Lots lands here automatically.
Common builds
No build captures for Lots yet — runs of /build land here automatically after the capture sweep.