E7 E7GW Log in
Mercenary Helga

Mercenary Helga

Earth Warrior ★★★ Sagittarius
Best solutions vs Mercenary Helga →

Guild War

from tracked Guild War battles

Best Guild War teams with Mercenary Helga

No Guild War data yet for Mercenary Helga. Counters appear as battles are captured.

Meanwhile, browse the most common defenses or explore guild war solutions for any defense.

What's winning in Guild War right now · as of Nov 10

Top attack teams

  1. 1 Dark Corvus Salome Lisette Dark Corvus, Salome, Lisette best matchup → Arbiter Vildred, Aubade Ludwig, Rhianna and Luciella 99.4% 1,988–11
  2. 2 Renoa Salome Lisette Renoa, Salome, Lisette best matchup → Monarch of the Sword Iseria, Notos, Rhianna and Luciella 99.8% 546–1
  3. 3 Lisette Silvertide Christy Monarch of the Sword Iseria Lisette, Silvertide Christy, Monarch of the Sword Iseria best matchup → Frieren, Lisette, Rhianna and Luciella 99.7% 696–2

Most common defenses

  1. 1 Frieren Renoa Lisette Frieren, Renoa, Lisette solutions → 12.4% held 1,373–9,681
  2. 2 Rinak Frieren Lisette Rinak, Frieren, Lisette solutions → 6.3% held 523–7,755
  3. 3 Notos Rhianna and Luciella Monarch of the Sword Iseria Notos, Rhianna and Luciella, Monarch of the Sword Iseria solutions → 9.5% held 436–4,170

Guild War presence

On offense

Not seen in any tracked solution team yet.

On defense

Not part of any top-50 tracked defense.

Kit

skills, Exclusive Equipment, imprints and base stats

Abilities

S1
Armor Rend
+ 1 souls

Attacks with an axe, with a 50% chance to decrease Defense for 2 turns.

Skill enhancements (7)
  • 1. +5% damage dealt
  • 2. +5% effect chance
  • 3. +5% damage dealt
  • 4. +5% effect chance
  • 5. +10% damage dealt
  • 6. +5% effect chance
  • 7. +10% damage dealt
S2
Attack Chain
CD 2 Turns + 1 souls

Strongly slams the enemy with an axe, with a 60% chance to decrease Defense for 2 turns. A critical hit will have a 50% chance to extend any buffs granted to the caster by 1 turn.

Skill enhancements (6)
  • 1. +5% damage dealt
  • 2. +5% damage dealt
  • 3. +5% damage dealt
  • 4. +5% damage dealt
  • 5. +5% damage dealt
  • 6. +10% damage dealt
S3
Cry of Victory
CD 5 Turns + 1 souls SB 10 souls

Encourages all allies, increasing Attack and Effectiveness for 2 turns before increasing Combat Readiness of the caster by 50%.

Soulburn: Extends duration of buffs granted by this skill by 1 turn. (-10 souls)

Skill enhancements (2)
  • 1. +200% Soul acquired
  • 2. -1 turn cooldown

Imprints

Imprint Release

Speed
D+2 C+3 B+4 A+5 S+6 SS+7 SSS+8

Imprint Concentration

Attack
D+42 C+63 B+84 A+105 S+126 SS+147 SSS+168

Applies only to this hero itself; Release applies to allies on the highlighted tiles (never to this hero).

Base statsLv.60 ★6, fully awakened

Attack1,117
Health5,790
Defense518
Speed114
Crit Chance27%
Crit Damage150%
Dual Attack3%
Effectiveness25%
Effect Resist0%
CP21,447
Lv.50 values and damage model

Lv.50 ★5, fully awakened

Attack896 lv50
Health4,610 lv50
Defense418 lv50
Speed114 lv50
Crit Chance19% lv50
Crit Damage150% lv50
Dual Attack3% lv50
Effectiveness25% lv50
Effect Resist0% lv50
CP17,027 lv50

Damage model (e7calc)

S1 single target
Attack rate
1×
Power
1×
Enhancements (+30% total)
+5% — +5% — +10% — +10%
S2 single target
Attack rate
1.55×
Power
0.95×
Enhancements (+35% total)
+5% +5% +5% +5% +5% +10%

Specialty Change — Skill Tree

Numbers show each node fully runed ("up to" = maximum enhancement). An S1/S2/S3 tag marks the skill a node modifies.

Tier 1
STAT Increases Health by up to 20%.
S1 Increases damage dealt by Armor Rend by up to 10%.
STAT Increases Attack by up to 15%.
Tier 2
STAT Increases Effectiveness by up to 25%.
S2 When using Attack Chain, if all allies are Earth elemental, increases Combat Readiness of the ally with the highest Attack by up to 30%.
Tier 3
STAT Increases Effectiveness of all allies by up to 5%.
PASSIVE Increases Armor Rend's decrease Defense effect chance by up to 5%.
Tier 4
PASSIVE At the start of the turn, when Health is 50% or more, has a up to 100% chance to increase Critical Hit Chance of the caster for 1 turn.
S3 When using Cry of Victory, has a up to 10% chance to extend duration of increased Attack to 3 turns.
Tier 5
S2 When using Attack Chain, if all allies are Earth elemental, increases effect chance of Decrease Defense by up to 25%.

Common builds

No build captures for Mercenary Helga yet — runs of /build land here automatically after the capture sweep.

Most used artifacts

Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Mercenary Helga lands here automatically.

Apply to RUELE34

Loading…