Guild War
from tracked Guild War battlesBest Guild War teams with Closer Charles
No Guild War data yet for Closer Charles. Counters appear as battles are captured.
Meanwhile, browse the most common defenses or explore guild war solutions for any defense.
What's winning in Guild War right now · as of Nov 10
Top attack teams
-
1
Dark Corvus, Salome, Lisette best matchup → Arbiter Vildred, Aubade Ludwig, Rhianna and Luciella
99.4%
1,988–11
-
2
Renoa, Salome, Lisette best matchup → Monarch of the Sword Iseria, Notos, Rhianna and Luciella
99.8%
546–1
-
3
Lisette, Silvertide Christy, Monarch of the Sword Iseria best matchup → Frieren, Lisette, Rhianna and Luciella
99.7%
696–2
Most common defenses
-
1
Frieren, Renoa, Lisette
solutions →
12.4% held
1,373–9,681
-
2
Rinak, Frieren, Lisette
solutions →
6.3% held
523–7,755
-
3
Notos, Rhianna and Luciella, Monarch of the Sword Iseria
solutions →
9.5% held
436–4,170
Guild War presence
On offense
Not seen in any tracked solution team yet.
On defense
Not part of any top-50 tracked defense.
Kit
skills, Exclusive Equipment, imprints and base statsAbilities
Sharply cuts the enemy to attack. When used on the caster's turn, if the caster is granted perception , uses Demolition instead of Elimination. Demolition : Attacks the enemy with a sword, absorbing some of the damage dealt as Health . Damage dealt increases proportional to the target's lost Health . When the enemy is defeated, decreases cooldown of Descent by 1 turn. This attack does not trigger a Dual Attack.
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +5% damage dealt
- 3. +5% damage dealt
- 4. +5% damage dealt
- 5. +10% damage dealt
At the start of the first battle, increases Evasion for 1 turn. After an ally except for the caster attacks, when the enemy's Health is less than 40%, increases Combat Readiness of the caster by 50% and grants perception for 2 turns. Can only be activated once every 2 turns.
Skill enhancements (5)
- 1. +2% Combat Readiness
- 2. +2% Combat Readiness
- 3. +3% Combat Readiness
- 4. +3% Combat Readiness
- 5. +5% Combat Readiness
Attacks all enemies after descending, increasing Attack of all allies for 2 turns before increasing Combat Readiness by 20%. This skill cannot trigger a counterattack .
Soulburn: Increases damage dealt. (-10 souls)
Skill enhancements (5)
- 1. +5% damage dealt
- 2. +5% damage dealt
- 3. -1 turn cooldown
- 4. +10% damage dealt
- 5. +10% damage dealt
Imprints
Imprint Release
EffectivenessImprint Concentration
Crit ChanceApplies only to this hero itself; Release applies to allies on the highlighted tiles (never to this hero).
Base statsLv.60 ★6, fully awakened
Lv.50 values and damage model
Lv.50 ★5, fully awakened
Damage model (e7calc)
- Attack rate
- 1×
- Power
- 1×
Enhancements (+30% total)
- Attack rate
- 1.2×
- Power
- 1×
- Attack rate
- 1× (SB 1.25×)
- Power
- 1×
Enhancements (+30% total)
Counters
-
Mort
4.82
-
New Moon Luna
4.05
-
Aube
3.89
-
Notos
3.55
-
Shepherd of the Dark Diene
2.91
Countered by
-
Zio
4.06
-
Lady of the Scales
3.01
-
Uncharted Pioneer Politis
2.75
-
Boss Arunka
2.01
-
Monarch of the Sword Iseria
1.95
Synergies
-
Uncharted Pioneer Politis
4.51
-
Zio
4.23
-
Monarch of the Sword Iseria
3.59
-
Kawerik
2.91
-
Hecate
0.61
Score: the matchup effect in percentage points, after both heroes' overall strength is taken out. It orders the list; it is not a win rate.
Common builds
No build captures for Closer Charles yet — runs of /build land here automatically after the capture sweep.
Most used artifacts
Awaiting /build capture data — once the 102 build queries are archived and parsed, artifact popularity for Closer Charles lands here automatically.